/*###################################################################*
#
# MPGL Engine - CrossPlatform OpenGL Engine
# Copyright (C) 2013  Mitchell Pell
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
####################################################################*/

#ifndef AUDIO_MANAGER_H
#define AUDIO_MANAGER_H

#include <stdio.h>
//#include <irrKlang/irrKlang.h>
#if defined(WIN32)
#include <conio.h>
#else
#include "../common/conio.h"
#endif
//using namespace irrklang;
//#pragma comment(lib, "irrKlang.lib")

/*! Include Updateable Template Header */
#include "../../../Base/Updateable.h"

namespace mp_audio
{
	using namespace mp_base;
	/*!----------------------------------------------------------------
	*	@class		AudioManager
	*	@brief		Main class for audio management.
	*
	*
	*	@author		Mitchell Pell
	*	@date		9/27/2013
	*	@version	1.0
	*
	-----------------------------------------------------------------*/
	class AudioManager : Updateable
	{
		//ISoundEngine* m_engine;
	public:
		AudioManager();
		~AudioManager();
	
		void InitializeEngine();
		void AudioTest(bool looped);

		void Initialize();
		void Update();
		void Uninitialize();
	
	};
}

#endif